Once you hit rebirth 12 you can super-rebirth, the prestige layer that resets your rebirth progress in exchange for Nova Crystals, a permanent multiplier, and a step into the next requirement cycle. The single biggest decision it forces is which rebirth level to cash out at. This guide breaks down exactly what each level pays and how to choose.
A normal rebirth ranks you up inside the current cycle. A super-rebirth goes further: it wipes your rebirth level back to zero and moves you to the next of the five requirement cycles (1 to 2 to 3 to 4 to 5 and then loop back to 1). In return you bank three things that do not reset: a pile of Nova Crystals to spend in the Nova Shop, a permanent credit multiplier, and a permanent XP multiplier. Because those carry forever, super-rebirthing is the main engine of long-term growth, not a setback.
You can super-rebirth at any point from rebirth 12 onward, and the reward scales with how far you push first. The crystal payout climbs from 11 crystals at rebirth 12 to 529 at rebirth 40, the deepest level the community has payout data for, and the permanent credit and XP multipliers you lock in grow right alongside it:
| Cash out at | Super-rebirth payout | Rebirth steps on the way | Total per run | Credit mult | XP mult |
|---|---|---|---|---|---|
| Rebirth 12 | 11 | 0 | 11 | 0.22 | 1.1 |
| Rebirth 13 | 16 | 0 | 16 | 0.32 | 1.6 |
| Rebirth 14 | 22 | 0 | 22 | 0.44 | 2.2 |
| Rebirth 15 | 29 | 0 | 29 | 0.58 | 2.9 |
| Rebirth 16 | 37 | 0 | 37 | 0.74 | 3.7 |
| Rebirth 17 | 46 | 0 | 46 | 0.92 | 4.6 |
| Rebirth 18 | 56 | 0 | 56 | 1.12 | 5.6 |
| Rebirth 19 | 67 | 0 | 67 | 1.34 | 6.7 |
| Rebirth 20 | 79 | 5 | 84 | 1.58 | 7.9 |
| Rebirth 21 | 92 | 15 | 107 | 1.84 | 9.2 |
| Rebirth 22 | 106 | 30 | 136 | 2.12 | 10.6 |
| Rebirth 23 | 121 | 50 | 171 | 2.42 | 12.1 |
| Rebirth 24 | 137 | 75 | 212 | 2.74 | 13.7 |
| Rebirth 25 | 154 | 115 | 269 | 3.08 | 15.4 |
| Rebirth 26 | 172 | 165 | 337 | 3.44 | 17.2 |
| Rebirth 27 | 191 | 225 | 416 | 3.82 | 19.1 |
| Rebirth 28 | 211 | 295 | 506 | 4.22 | 21.1 |
| Rebirth 29 | 232 | 375 | 607 | 4.64 | 23.2 |
| Rebirth 30 | 254 | 495 | 749 | 5.08 | 25.4 |
| Rebirth 31 | 277 | 635 | 912 | 5.54 | 27.7 |
| Rebirth 32 | 301 | 795 | 1096 | 6.02 | 30.1 |
| Rebirth 33 | 326 | 975 | 1301 | 6.52 | 32.6 |
| Rebirth 34 | 352 | 1175 | 1527 | 7.04 | 35.2 |
| Rebirth 35 | 379 | 1475 | 1854 | 7.58 | 37.9 |
| Rebirth 36 | 407 | 1475 | 1882 | — | — |
| Rebirth 37 | 436 | 1475 | 1911 | — | — |
| Rebirth 38 | 466 | 1475 | 1941 | — | — |
| Rebirth 39 | 497 | 1475 | 1972 | — | — |
| Rebirth 40 | 529 | 1475 | 2004 | 10.58 | 52.9 |
Payout is what the super-rebirth itself gives. From rebirth 19 onward every ordinary rebirth step also pays crystals, so "rebirth steps on the way" is everything you collect climbing to that level and "total per run" is the figure to plan around. Steps past 34 → 35 pay crystals too but are not documented yet, so the step and total columns for rebirth 36 to 40 are floors. Both multipliers rise every level too, so a later cash-out is always worth more per run; the question is whether it is worth more per hour.
This is new: rebirth steps from 19 → 20 onward pay Nova Crystals on their own, starting at 5 and climbing to 300 for 34 → 35. Add them up and the documented steps alone collect 1475 crystals before you even super-rebirth, which is why the deep levels now pay far more than the payout column alone suggests.
| Rebirth step | Nova Crystals |
|---|---|
| 19 → 20 | 5 |
| 20 → 21 | 10 |
| 21 → 22 | 15 |
| 22 → 23 | 20 |
| 23 → 24 | 25 |
| 24 → 25 | 40 |
| 25 → 26 | 50 |
| 26 → 27 | 60 |
| 27 → 28 | 70 |
| 28 → 29 | 80 |
| 29 → 30 | 120 |
| 30 → 31 | 140 |
| 31 → 32 | 160 |
| 32 → 33 | 180 |
| 33 → 34 | 200 |
| 34 → 35 | 300 |
Here is the tension. Cashing out at rebirth 40, the highest level with a documented payout, pays 529 crystals, more than ten times what rebirth 12 pays. But reaching rebirth 40 means clearing every requirement up to that point, which can take many times longer than just reaching 12. So the real comparison is not "which number is bigger," it is crystals earned per hour of play. A fast run to rebirth 12 repeated several times can out-earn a single slow grind to 27, especially early when the late rebirths are out of reach anyway.
Early on, cash out the moment you can. The instant you reach rebirth 12, super-rebirthing starts your permanent multiplier snowball and opens cycle 2. Quick, repeated super-rebirths in the 12 to 15 range build your multipliers and crystal bank far faster than stalling.
As you get stronger, push deeper. Once your income and multipliers let you blow through the early rebirths in minutes, the higher cash-out levels start to win on a per-hour basis too, because you are reaching them quickly and collecting the larger payout. The crossover point is personal: when the next two or three rebirth levels take only a little longer but bump your crystal payout meaningfully, keep going.
Let the tracker plan the run. The tracker has a "super-rebirth at" cap: set it to the level you intend to cash out at and it shows only the droids and tiers you need to get there, nothing wasted. Its Nova Shop tab also converts any crystal wishlist into "how many super-rebirths at each level" so you can see, for example, that a 600-crystal goal is roughly 2 runs at rebirth 40 or many more at rebirth 12.
Each super-rebirth drops you into a different requirement cycle, and the five cycles ask for different droids. Plan a step ahead: glance at the next cycle's requirements before you cash out so you are upgrading droids you will actually need, not ones the next cycle skips.